Armor & Attributes

Attribute Points - 250 Focus 350 Int 25 Str

This build is a full send dps option, this is a risky playstyle that utilises Natures wraths bonus base damage paired with the empower from void harnessing and void dmg con on the ring, this build is only viable

Armor Perks

  • Enchanted Ward x 5

  • Refreshing x4 as you can see priorities on jewelry and shield to free up Space on armor.

  • Void Harnessing to add 10% empower

  • Health, for obvious reasons health is great , more health you have the further you are from death , slash conditioning is priority before health though

  • Weapon perks can be moved around and don’t have to be on any specific piece

  • Nullifying oblivion can be removed when not running Gen , Forge or SS and replaced for refreshing or health


The Lifestaff & Void Gauntlet

The Life Staff and Void Gauntlet synergy create a powerful healing and support build. Keep Sacred Ground active consistently, and after using the Life Staff's AoE spells, switch to the Void Gauntlet (VG) to benefit from the significant group damage boost provided by Oblivion. The Lifesteal and Healing effects from Essence Rupture allow you to stay off the Life Staff for longer periods. While your primary role is healing, dealing additional damage through the VG is crucial, making a noticeable difference in group effectiveness.

For optimal cooldown reduction (CDR), go for the Nimble Leather Coat, providing a 35% total CDR. This choice stands out as particularly valuable compared to other Artifact armors for the basic healer setup. The Sacred Ground, Beacon, Orb of Protection, beacon and Splash of Light abilities form the core of your healing toolkit, each serving a specific purpose in supporting your team.

On the Void Gauntlet side, Void Blade becomes your primary damage source, allowing you to stack Rend and reduce cooldowns for consistent Oblivion uptime. Oblivion empowers your team and applies damage-over-time effects to enemies, enhancing both offense and defense. Rupture contributes to team sustainability with a significant lifesteal effect, and Scream serves as a versatile crowd control ability, providing self-fortify and the option to apply disease when needed.

This dual-focus build ensures you can fulfill your healing duties while actively contributing to group damage and control, making you a versatile asset in various combat scenarios.

For those that are new to a dps style of healing i would recommend dropping all heals , auto attacking twice , switching to void blade and rotating through your other 2 abilities twice , once you have placed the second oblivion switch back to the life staff and start healing up again , rinse and repeat

TLDR

Life Staff

  • Sacred ground - Main Source of healing & fortify , heals are stronger when inside

  • Orb - Fortify and heals with a low cooldown

  • Beacon - large aoe heal and haste

  • Healing especially orb of protection will keep you in combat for a long time so if you need to switch gear for bosses be mindful of not using orb close to the end on the battle

Void Gauntlet

  • Blade - Main source of dps , careful of anything that sheaths your weapon as it will remove blade

  • Oblivion - 15% empower for everyone in it try keep 100% uptime

  • Scream - Used for cc on mob packs after grav to keep locked down

  • Rupture - switch to this on bosses for extra lifesteal

  • If you cant get harnessing on armor then run tether instead of scream / rupture

Basic rotation

Orb > Sacred > Beacon > 2 light attacks > Blade > Oblivion > VG ability #3 > stay on blade dropping oblivion on Cooldown until sacred back up.

Rotations are a general guide and you will need to learn to be flexible for each situation.