Armor & Attributes

Heavy

  • Void Darkplate / Ironheart

Heavy armor offers the most protection. At first glance, it appears to trade damage for survivability. However, its substantial Effective Hit Points (EHP) allow for a significant reduction in Constitution, thereby enhancing overall DPS. Heavy armor can be paired with a Tower Shield for exceptional protection, a Kite Shield for cooldown reduction, or a Round Shield for increased damage.

Medium

  • Natures wrath / Attune Leather Pants

. The added stat points or base damage from these artifacts can help with higher dps output and better agro management, natures wrath works well when in onslaught stance

Light

  • Featherweight

Light tanking boasts superior mobility but carries higher risk, typically suited for experienced players in a static team aiming for Leaderboard times.

Attribute Points - 300 Str 300 Con

Attribute distribution for tanking varies weekly, by mutation, and across different dungeon sections. Beginners should start with 300 Strength and 300

Armor Perks

  • Enchanted Ward x 5 / 6 (If running Tower or Kite Shield Priorities Enchanted Ward as it works even when using offhand)

  • Refreshing x4 as you can see priorities on jewelry and shield to free up Space on armor, you could even drop keen awareness for refreshing

  • Slash Conditioning , once the above perks have been met your next priority is slash conditioning as it will greatly improve your over all survivability against almost all trash mobs and bosses.

  • Health, for obvious reasons health is great , more health you have the further you are from death , slash conditioning is priority before health though

  • I have allowed one space for weapon perks where sundering shockwave is , there are not many important weapon perks for tanks

Amulet

  • “slash protection” should be changed to mutation type or recommended boss protection

  • Lost stopwatch can be used to allow you to run a damage gem in your weapons increasing damage, if you do not want to switch its protection each week then you can put slash protection on it which will protect you in most boss fights

Ring

  • Use Blood Drinker if more leeching is required


The Greatsword & Hammer

The Greatsword in New World is not just a weapon; it's a versatile powerhouse with two distinctive stances, each catering to a specific playstyle. The Onslaught Stance leans towards offense, granting a formidable 15% damage boost at the cost of increased vulnerability, while the Defiance Stance opts for a defensive approach, reducing damage dealt by 15% while fortifying against incoming damage. A Featherweight Jacket is recommended to offset the increased damage taken in the Onslaught Stance.

The skill rotation involves a dynamic AoE opener, including Relentless Rush, Rupture, Calamity Counter, Shockwave, , prioritize three heavy attacks and keep Relentless Rush on cooldown, utilizing a hammer offhand to apply debuffs, you can add 1-3 light attacks between hammer abilities to stun lock enemies .

Relentless Rush takes the spotlight as the most versatile Greatsword ability, offering swift maneuverability and crowd control immunity. Calamity Counter stands out as an unparalleled taunt ability, instantly redirecting enemy focus and providing a powerful defensive stance. Rupture serves as the utility backbone, pulling in nearby mobs, reducing damage, and applying a valuable weaken effect.

Additionally, the Greatsword can be complemented with a Hammer offhand, featuring abilities like Shockwave for interrupts and rend effects, Armor Breaker for a potent rend, Clearout for effective crowd control, and Wrecking Ball for solid control against groups of enemies. The Greatsword, with its dual stances and strategic abilities, proves itself as a versatile and powerful weapon choice in the diverse landscapes of New World..

TLDR

Rotation -

  • Open with relentless through mobs

  • Rupture on where you want to fight or ranged mobs for pre clump

  • Calamity to taunt and keep safe while waiting for Heals and Grav

  • CC chain with hammer to lock down mobs and rend

Armor Perk

  • Relentless freedom is definitely worth dropping a conditioning or health perk for

If wanting to CC lock mobs use hammer abilities with 2 light attacks between to keep cooldowns refreshing and be able to perms cc mobs .

Rotations are a general guide and you will need to learn to be flexible for each situation.